XBCD 0.2.7 Discussion

Discussion and Development board for the popular XBOX(360) controller driver.


I8PP
Junior Member
Posts: 2
Joined: Wed Mar 23, 2011 9:05 am

XBCD 0.2.7 Discussion

Post by I8PP »

The stick on the arcade controllers is recognized as the D-Pad, which by default manipulates POV instead of X/Y axis, so the games I use the arcade controller with don't recognize the stick movements. I usually use XBCD to change the D-Pad bindings from POV to X/Y axis, but I can't install the XBCD drivers on the controller I'm using right now.

 


edit: Windows sees the stick as the POV Hat.

 


Would you have an alternative solution?
Last edited by I8PP on Thu Mar 24, 2011 8:08 am, edited 1 time in total.

makan.net
Junior Member
Posts: 1
Joined: Thu Mar 24, 2011 3:18 pm

XBCD 0.2.7 Discussion

Post by makan.net »

I installed xbcd correctly and my 360 gamepad works in games.but it doesn't any vibration :exclamation: :xso_huh:.for example in assassin creed brotherhood,dead space 2,...


Please help
Last edited by makan.net on Thu Mar 24, 2011 3:27 pm, edited 1 time in total.

Squall Leonhart
Posting Freak
Posts: 1217
Joined: Tue Mar 18, 2008 2:21 am

XBCD 0.2.7 Discussion

Post by Squall Leonhart »


The stick on the arcade controllers is recognized as the D-Pad, which by default manipulates POV instead of X/Y axis, so the games I use the arcade controller with don't recognize the stick movements. I usually use XBCD to change the D-Pad bindings from POV to X/Y axis, but I can't install the XBCD drivers on the controller I'm using right now.

 


edit: Windows sees the stick as the POV Hat.

 


Would you have an alternative solution?





 


This is actually expected behavior, Arcade sticks are actually supposed to correspond to digital directions, but modern sticks work on an analogue axis so they can be made to work like analogue sticks.

 


i'll ad support soon.

Squall Leonhart
Posting Freak
Posts: 1217
Joined: Tue Mar 18, 2008 2:21 am

XBCD 0.2.7 Discussion

Post by Squall Leonhart »


I installed xbcd correctly and my 360 gamepad works in games.but it doesn't any vibration :exclamation: :xso_huh:.for example in assassin creed brotherhood,dead space 2,...


Please help





 


both these games are Xinput titles that use Directinput to get device names, did you try the bundled x360ce xinput emulator?

CKae
Junior Member
Posts: 2
Joined: Tue Mar 22, 2011 4:52 am

XBCD 0.2.7 Discussion

Post by CKae »

Hi, i'm using a Logitech F710 Wireless Gamepad. It doesn't work with XBOX 360, but it registers as XBOX 360 Controller For Windows Class under Device Manager. I was hoping if XBCD can provide support as I want the two triggers to be working in older games which support dinput only.

 


The hardware ID is USB\VID_046D&PID_C21F.

 


Thanks in advance.

 
Last edited by CKae on Sun Mar 27, 2011 6:35 am, edited 1 time in total.

Squall Leonhart
Posting Freak
Posts: 1217
Joined: Tue Mar 18, 2008 2:21 am

XBCD 0.2.7 Discussion

Post by Squall Leonhart »

XBCD does not support any wireless common class controllers, also not all common class controllers are Xbox 360 spec, the xbcdd driver enumerates based on common hardware registers, and not on the common class itself. Given the fact it does not work on an xbox 360, there is little hope of it working on xbcd.

 


That controller should be supported in the logitech gaming software 5.x drivers.

 


Please note the controller has 2 modes, Xinput and Dinput via the mode button, this enables support for both xinput and directinput titles and rumble with one controller


http://logitech-en-amr.custhelp.com/app/answers/detail/a_id/21364/kw/


http://logitech-en-amr.custhelp.com/app/answers/detail/a_id/21360/kw/
Last edited by Squall Leonhart on Mon Mar 28, 2011 12:48 am, edited 1 time in total.

CKae
Junior Member
Posts: 2
Joined: Tue Mar 22, 2011 4:52 am

XBCD 0.2.7 Discussion

Post by CKae »

Thx for your reply. Too bad that xbcd won't work for the gamepad.

 


I know the gamepad can be switched to Dinput mode using the mode button, however the two triggers will then function as buttons only. Therefore I was looking for a way to make the triggers work as triggers in Dinput mode. Well now it seems impossible.

 

IncrediClint
Junior Member
Posts: 8
Joined: Thu Mar 24, 2011 3:45 am

XBCD 0.2.7 Discussion

Post by IncrediClint »

Anyone have force feedback working with xbox1 wheels like the fanatec speedster 3 forceshock?

 


DXDiag shows it as:

 


Device Name: 6 axis 10 button device with hat switch


Attached: 1


Controller ID: 0x0


Vendor/Product ID: 0x3767, 0x0101


FF Driver: n/a

Squall Leonhart
Posting Freak
Posts: 1217
Joined: Tue Mar 18, 2008 2:21 am

XBCD 0.2.7 Discussion

Post by Squall Leonhart »

Fanatec speedster and Hori arcade stick added to supported devices.

IncrediClint
Junior Member
Posts: 8
Joined: Thu Mar 24, 2011 3:45 am

XBCD 0.2.7 Discussion

Post by IncrediClint »

Sweet, thanks squall.

 

Locked