VisualBoyAdvance-m 2.0.1

User avatar
ZachBacon
Member
Posts: 221
Joined: Tue Mar 27, 2018 2:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

# Changelog


All notable changes to this project will be documented in this file.

 


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)


and this project adheres to [semantic Versioning](http://semver.org/spec/v2.0.0.html).

 


## [2.0.1] - 10/11/2017


### Added


- initial installer script


- gitter.im badge in readme


- 32bit cross compiling support on 64bit linux


- added support for GNUInstallDirs to cmake


- Include new translations from transifex


- Added WxWidgets ABI compiler check


- Add linux Joystick reference to issue template


- Add #include fir std::cell()


-

 


### Changed


- Fix 2xSaImmx.asm linking issue


- cmake: default to ENABLE_ASM_CORE=OFF


- libretro merging from upstream libretro fork.


- better fix for clipped video in GL Fullscreen.


- Fix flibc crash: add log message on fopen failure


- fix gameboy header-detection in libretro interface


- hotfix for potential buffer-overflow


- delete memory in common/array.h on destruction


- SDL: improve error msg for unwritable config


- SDL: fix deflt bat saving, improve dir checking


- fix portability issue with strerror_r()


- Windows doesn't have sterror_r


- wx/wxvbam: fix GetAbsolutePath


- fix a memory leak due to wrong syntax


- regenerate translation files


- fix errors reported by SUSE's post build linter


- SUSE Lint: fix a few classes of warnings


- let cmake escape -D preproc. definitions


- fix memory viewer xrc on wx 3.1+


- Improving README


- SoundSDL: lock conditional code cleanup


- remove the default F11 keybinding for save state


- hopefully fix resize artifacts on game panel


- soundSDL: write silence when paused


- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47


- document how to provice symbolic backtraces


- "no throttle" fixes/cleanup


- only use -mtune=generic on x86/amd64


- installdeps: use -j$(nproc) not -j8 in info


- use -fabi-version=2 for GCC turn off LTO


- installdeps: minor refactoring/cleanup


- improve Wx GCC ABI check


- minor improvements for Wx Compile tests


- fix wx ABI check for Win32/MinGW


- installdeps: fedora fixes, including m32


- cmake: wx and cross compiling fixes


- restore wx 2.7 compat, improve string processing


- rename CMakeScripts/ to cmake/


- work around gcc lto wrappers bug with gcc 7.x


- update README.md


- remove doctoc title from README.md TOC


- improve win32 dependencies git submodule handling


- use num cpu cores to parallelize LTO link with gcc


- fix huge app icon in Win volume settings


- fix deadlock in SoundSDL:deinit()


- added executable extension for sdl binary


- default LTO to off on 64bit MinGW


- minor code cleanup


- deps: dont check result of apt-get update


- read version and subversion info from Git


- fix error and version info in shallow git clones


- refactor/cleanup GitTagVersion.cmake

 


### Removed


- Cairo Renderer: it never performed well to begin with

 

 

 


[2.0.1]: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1

 


Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz


Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-2.0.1.7z


MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip
Last edited by ZachBacon on Thu Oct 12, 2017 12:52 pm, edited 1 time in total.

Melchior
Junior Member
Posts: 3
Joined: Sun May 15, 2016 1:48 pm

VisualBoyAdvance-m 2.0.1

Post by Melchior »

- remove the default F11 keybinding for save state

 


- document how to provice symbolic backtraces


You meant 'provide' right? c --> d lol [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 


- added executable extension for sdl binary


COOL!

 


- minor code cleanup


always a good thing.. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 

 


Windows Build: (Will update thread to include download links)


Whaaaat! NooooOo Win build yet!!??


not ready yet?!


lol [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

User avatar
ZachBacon
Member
Posts: 221
Joined: Tue Mar 27, 2018 2:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.


But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.


Solus already has a build in their repositories (beat archlinux to the punch [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />)


Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.





- remove the default F11 keybinding for save state

 


- document how to provice symbolic backtraces


You meant 'provide' right? c --> d lol [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 


- added executable extension for sdl binary


COOL!

 


- minor code cleanup


always a good thing.. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 

 


Windows Build: (Will update thread to include download links)


Whaaaat! NooooOo Win build yet!!??


not ready yet?!


lol [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />





thievesking
Junior Member
Posts: 4
Joined: Thu Oct 12, 2017 8:07 pm

VisualBoyAdvance-m 2.0.1

Post by thievesking »

This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.

hooddy
Junior Member
Posts: 1
Joined: Sun Oct 15, 2017 1:04 am

VisualBoyAdvance-m 2.0.1

Post by hooddy »

Please create an Win32 build. There is x64 build only.

User avatar
ZachBacon
Member
Posts: 221
Joined: Tue Mar 27, 2018 2:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter

thievesking
Junior Member
Posts: 4
Joined: Thu Oct 12, 2017 8:07 pm

VisualBoyAdvance-m 2.0.1

Post by thievesking »

Why when you press LT or RT key on xbox360 controller, VBA-M interpret each button as two different?

thievesking
Junior Member
Posts: 4
Joined: Thu Oct 12, 2017 8:07 pm

VisualBoyAdvance-m 2.0.1

Post by thievesking »

How can I enable Xaudio2 in the las vba-m version? I have low noise. Some one can help me?

 


Regards.

TeHB455HUNT3R
Junior Member
Posts: 1
Joined: Mon Mar 07, 2011 6:43 pm

VisualBoyAdvance-m 2.0.1

Post by TeHB455HUNT3R »

Is there any way to keep the emulator configuration within the folder itself or is it stuck writing to appdata now?

Dbfan4life
Junior Member
Posts: 9
Joined: Fri Jan 08, 2010 11:14 am

VisualBoyAdvance-m 2.0.1

Post by Dbfan4life »

Just tried this version and golden sun the lost age has become an all around bug/glitchfest. Sticking with the older version till this is fixed.

Post Reply